Вышла новая версия OSP 1.03. В ней фиксятся множество багов которые добавила предыдущая версия.
Инсталятор:
>> OSP 1.03 Patch
>> OSP 1.03 FullVersion
Zip-архив:
>> OSP 1.03 Patch
>> OSP 1.03 FullVersion
Фиксы, изменения и дополнения [full]
Fixes:
– turn off showPing in demos
– #D doesnt work if the player identified in it is in slot #0
– Names can stay greyed out in a match (non-FT)
– 0 scores for losing player on spectator views (scorebox)
– CA Team overlay
– CA player spec issues
– CA chat issues
– CA multiple team point scoring scenarios
– \callvote mode X mapname when the server is already that gametype for the mode doesn’t change the map.
– followprev/next just teleports like a respawn
– no inactivity for coaches/refs
– (FT) insta-thaw issues in lava/void
– (FT) Dead players getting thrown to spec if team was speclocked
– various config handling issues (both internal and custom configs)
– CTF scores reset if map vote in the middle of a match
– Various issues with the HUD
– cf_Scores offset issues
– Overlay issue with left vertically-aligned weapon list
– Various issues with nextmap voting
– follow_powerup option and flag carriers. You should now always be locked on the current FC even if another PU or Flag is picked up
Changes:
– Move from 142->125 (com_maxfps)
– disable com_maxfps 0 for inet play
– (FT) team scoring sounds in
– (FT) OSP FT ammo at 50% on extra pickups
– cg_drawPing 1 = white, 2+ = color-coded (also changed location)
– Clamp r_fullbright to 0 for internet play
Additions:
– (FT) dropitems set to 1 for FT modes
– (FT) freezetag_latejoin <0|1>: Toggles whether players joining a team while a match is in progress will spawn frozen.
– Add ftv in default server_availmodes
– ch_recordMessage <0|1> : Toggles the display of “Recording” message while a demo is being recorded. Note: the cvar must be set BEFORE a recording is started.
– callvote capfps <0|1>: Allows for toggling of com_maxfps clamp
– vote_allow_capfps <0|1>: Admin control for capfps callvote
– flag 0x20 (32) on server_customclient (enables no client fps capping)